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Overview'Your father murdered. Your world overrun. Take command. Reclaim your bloodright.' With those words, a new story in the battletech universe is born. In, you play the estranged son of a House Davion noble, returned from the Clan wars to find your home overrun by House Steiner troops, seeking to capture your planet for their own gain. With most of your family killed in the fighting, it's up to you and your uncle to take back your home planet by force and restore your family to the throne.
Librivox Free Audiobook. MechWarrior 4 - Vengeance (USA) by FASA Studio. Publication date 2000-11-24 Topics. (7 of which created just for this game), over 30 missions on 15 different maps, new weapons, new config options, full multiplayer support, and even better graphics. Addeddate 2019-04-25 14:19:49 Identifier. Mercenaries is most certainly a step up from Mechwarrior 4: Black Knight which was a great example of how not to build a story-based expansion pack. Naturally, as a new version of the same game, there isn't much more to look at graphically, but Mechwarrior 4 had nice graphics to begin with, so'h.
If most of those terms don’t make much sense, don’t worry. Only diehard fans of or (the tabletop miniature game upon which MechWarrior is based) would be able to easily keep up with this backstory.
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However, the game feeds this information to you in small doses and usually manages to prevent you from being overloaded. When you’re actually ready to go off to the fight, you’ll engage in a series of challenging engagements, with one of twenty-six different mechs, some never seen before in the series. Gameplay, Controls, InterfaceMechWarrior 4 has an intuitive control interface that is reminiscent of previous MechWarrior titles, but greatly simplified - using the joystick as the primary command interface provides you with target acquisition, fire control, and movement controls. As usual, the torso twist is an ever-important feature, allowing you to track your opponent and deliver fire while on the run.
Essentially a very complex first person shooter, MechWarrior 4 is the first mech game of this style that has better control when playing in the 3rd person perspective. The first time you see your mech torso twisted, weaving between buildings, incinerating other mechs, you’ll never go back.The same interface is used for both single player and multiplayer engagements, and it provides rough but easy-to-use lance management and tactical map features. Selecting your map and lancemates is as easy as using drop down boxes for assignment, and you can quickly enter the mechlab to modify anyone’s mech. Overall, the best aspect of this interface is that it pre-loads enough of the mission during your briefing that launching the game itself only requires a few seconds worth of load time. GraphicsFrom the first moment you see a mech jaunting down a street, you’ll understand why MechWarrior 4 is so impressive. Never before could I have said that a mech jaunted. Mechs walked and occasionally ran, usually in a way similar to an arthritic stick figure that had played a mean game of pigskin in his college years.
When I say that a mech running in this game is a thing of beauty, I make no exaggeration. Along with excellent motion and physics, the developers of MechWarrior 4: Vengeance have also created a host of excellent graphics features. Beam weapons lance out with a bright shaft of light and individual missiles leap from their respective launchers. The mechs themselves have not been left out, each one with a highly detailed model (which can easily be scaled down for less powerful computers) and several different paint schemes available.
Cutscenes:The cutscenes in MechWarrior 4 are separated into two categories. First are the grand, sweeping, full screen cinematics, that usually tell more about the story and overall scope of the world, rather than portraying the struggle from the character viewpoint. The other animations are small two inch by two inch animations that portray your command staff and mechwarriors, as they report to you for mission briefings or short, poignant discussions. MechWarrior 4 starts off strong, with a cinematic cutscene that tells a story of betrayal, loss, and heroism in the face of insurmountable odds.
As that cutscene leads into the in-game briefings, you’ll be treated to some decent acting, a rare thing in a PC title. The further the plot proceeds, however, the poorer the quality of these cutscenes and the acting involved becomes, eventually resulting in perhaps one of the most disappointing game ending cinematics I’ve ever seen. AudioUnfortunately, the music in MechWarrior 4 is just not as stirring as the soundtracks from previous games. Obviously not one of the strong foci for the game, it has been relegated to only a small part, often times repetitive enough to deserve being turned off. The sound effects in the game do deserve some credit, as they’ve quite probably created the most convincing heavy weapons sounds ever heard in a MechWarrior game. And, without a doubt, hearing the thundering ‘thump-thump-thump’ of a mech goes along way in creating a suspension of disbelief.
System RequirementsPII 300mhz, Win95/98/ME/2K, 64MB RAM (96MB for Win2k), 4x CD-ROM, 500MB HD Space, 8MB 3D Video card, and a Sound Card.Reviewed On: AMD K6/2 400mhz, Win98, 64MB RAM, 4GB HD, Diamond Viper V700U, Creative Labs Soundblaster AWE 64, and a 24x CD-ROM. DocumentationOnce again we’ve seen the resurrection of the MechWarriors Handbook, a familiar site for any fan of battletech computer games, which lays out the game instructions as if they were an actual handbook discussing the operation, maintenance, and upgrade of your battlemech. Room For ImprovementAlthough the mechlab gives a user an attractive drag and drop interface with which to create their mechs, it limits the design flexibility of the original battletech rules. Given that each weapon takes between one and three mounting spaces, and the mounting spaces on the mech can only accept certain types of weapons, it can sometimes take a lot of monkeying to get your battlemech just right. An added frustration is the lack of optional components (like MASC), and the inability to change your mechs internal structure.
MechWarrior 4 Patch 3
Here is the latest patch available for your mech piloting game. This adds a quite a few new things, and fixes several others. See more info for details.
The patches add auto-updating functionality. When connecting to the Internet through any MechWarrior 4 game, you are now automatically notified of any new version releases or other updates that are available for download. A location for downloading the updates is given. This updating process is not mandatory; you can refuse the update and play in a multiplayer session. However, each time you connect to the Internet for multiplayer play using MechWarrior 4, you will receive the notification again.
The patches modify the server browser screen to show different versions of the MechWarrior game (not just compatible games) to give a better picture of the MechWarrior community. The different game versions can easily be distinguished as follows: White games are compatible with the game version you have installed. Green games are newer versions, and red games are older versions.
The patches fix several instances of a bug that caused certain ’Mechs using Jump Jets to be significantly more difficult to hit than other ’Mechs.
The patches fix a bug that sometimes resulted in damage not being recorded correctly in multiplayer games. This behavior still appears occasionally as the result of games with high server lag, but the patches should reduce the instances of the problem significantly.
The patches fix several bugs in which the server browser screen displays an incorrect number of players (for example, full servers report having available slots, available servers report as full, and servers report an impossible number of players, such as 20/17). However, for performance reasons the game does not constantly update the number of players on a given server. Thus, it is still possible for the displayed numbers to be temporarily incorrect or out of sync, although this problem should resolve itself over a period of 10 to 20 seconds.
The patches fix a problem in which the game stops responding on Win32 dedicated servers when you select the Leave Slots for Human and Fill Game with Bots on Launch options.
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The patches fix a divide-by-zero error in the file Mc_listboxes.script that sometimes caused multiplayer games to stop responding when a player entered the game.
The patches fix a bug that caused the game to stop responding in certain unusual instances when using the advanced firing technique called chain fire.
The patches fix a bug that caused the game to stop responding in extremely rare circumstances when scrolling through items in the MechLab.
The patches fix a bug that allowed duplication of weapons in Campaign mode. This duplication could happen without your choosing duplicate weapons and caused the game to stop responding in certain circumstances, with the error message “Access Violation in MW4x (0x16ACD8).”
The patches fix several bugs related to running a multiplayer server using a minimum installation of MechWarrior 4: Vengeance with MechWarrior 4: Black Knight installed. Despite these fixes, it is still recommended that you use a full installation of MechWarrior 4: Vengeance if you intend to run a multiplayer server.
The patches fix a bug with Win32 dedicated servers running MechWarrior 4: Black Knight that caused issues with displaying MechWarrior 4: Black Knight ’Mech names.
The patches fix a bug that prevented client inquiries verifying connection (or pings) from being displayed in the multiplayer server lobby for Win32 dedicated servers running MechWarrior 4: Black Knight.
The patches fix a bug in which navigation points (or nav points) in multiplayer games disappeared under certain circumstances.
The patches fix a bug where rules added for bots in the MechWarrior 4: Black Knight editor only loaded once. Cause of death ipod.
The patches fix a bug in which bot rules in the MechWarrior 4: Black Knight editor did not load all parameters. Bots populated, but the tonnages and minimum and maximum AI levels entered as bot rules did not load.
The patches fix a bug in the MechWarrior 4: Black Knight editor that disallowed new rules when using new game types such as Absolute Attrition, Giantkillers, and Clan vs. Inner Sphere.
The patches fix a bug in the MechWarrior 4: Black Knight editor that caused the game to stop responding when you made a bot rule that created bots with tonnages not allowed under team rules. One example is if Team 1 only allowed 30–60 ton bots, but the bots that your rule automatically generated for Team 1 were 70–90 tons.
The patches fix a bug in the MechWarrior 4: Black Knight editor in which editing the respawn limit count rule resulted in the limit incrementing by 1.
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