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The Moon Project is a sequel to the award-winning real-time strategy game Earth 2150. It features an enhanced version of Earth 2150's 3-D engine. The engine allows for greater degrees of zoom, real-time lighting, 3-D terrain deformation, fog of war, and particle effects.
FunkOff: I have to respond to the original post: I had an easy time re-playing the ED campaign on hard mode (last time I played this game was 8 years ago). At the end of the last mission, I'd managed to pour 4.9 million credits into the space port (I had to turn it off to not prematurely complete the campaign).The reason was my strategy, from the very beginning, was hyper-aggressive. The first mission, Ural, I attacked the moment I was able to and destroyed the entire base. I destroyed the enemy base and took their resources for myself. This strategy is initially difficult, but gets much easier after you obtain the repair technology and the amazing type C tanks from the arctic 2 mission.Later on, once I got the UFO from the UCS mission, my strategy became even more successful because, in virtually every mission, the UFO could single-handily destroy an entire UCS base with no more than occasional repair support. I'd then use my type C tanks (and later on, heavy assault Volgas) to take out any LC bases.The enemy isn't like you: They don't have central bases where they can perform research.
![Ural Ural](https://www.digiseller.ru/preview/625809/p1_2134023_77bf979c.jpg)
Any research they do has to be done in the mission area, and they don't get any for free, so if you consistently suppress their research, you can gain a technology advantage.In the final mission, which for me was the Amazon because I did that mission last, I'd done such a good job destroying bases previously that the UCS has never managed to acquire Jaguars, Heavy aircraft, or even shields, so my UFO always tor their ground units to shreds. The LC fared even worse, having only ever achieved double chain guns, light aircraft and electro cannons: They had NO shields, NO heavy weapons and NO heavy chassis, much less a weather control device.I'm now replaying the UCS campaign and only a few missions in but having a harder time because the mission setups are making hyper-aggression strategies more difficult.
In the first mission, the Ural, for example, in my first attempt I was able to destroy the ED forces soon enough that I stole 3500 of their resources, but they managed to conduct 4 researches to my 1. I re-started the campaign, re-attempted that mission and managed to steal 6500 of their resources while limiting their researches to only 3. (The after-mission report screen shows you how many researches each enemy got.) Catching up to the ED will be harder, but you can bet I'm going to kick their asses every chance I get. You know, it would have been fantastic if the game's manual or anything had mentioned this.
FunkOff: I have to respond to the original post: I had an easy time re-playing the ED campaign on hard mode (last time I played this game was 8 years ago). At the end of the last mission, I'd managed to pour 4.9 million credits into the space port (I had to turn it off to not prematurely complete the campaign).The reason was my strategy, from the very beginning, was hyper-aggressive. The first mission, Ural, I attacked the moment I was able to and destroyed the entire base. I destroyed the enemy base and took their resources for myself. This strategy is initially difficult, but gets much easier after you obtain the repair technology and the amazing type C tanks from the arctic 2 mission.Later on, once I got the UFO from the UCS mission, my strategy became even more successful because, in virtually every mission, the UFO could single-handily destroy an entire UCS base with no more than occasional repair support.
I'd then use my type C tanks (and later on, heavy assault Volgas) to take out any LC bases.The enemy isn't like you: They don't have central bases where they can perform research. Any research they do has to be done in the mission area, and they don't get any for free, so if you consistently suppress their research, you can gain a technology advantage.In the final mission, which for me was the Amazon because I did that mission last, I'd done such a good job destroying bases previously that the UCS has never managed to acquire Jaguars, Heavy aircraft, or even shields, so my UFO always tor their ground units to shreds.
The LC fared even worse, having only ever achieved double chain guns, light aircraft and electro cannons: They had NO shields, NO heavy weapons and NO heavy chassis, much less a weather control device.I'm now replaying the UCS campaign and only a few missions in but having a harder time because the mission setups are making hyper-aggression strategies more difficult. In the first mission, the Ural, for example, in my first attempt I was able to destroy the ED forces soon enough that I stole 3500 of their resources, but they managed to conduct 4 researches to my 1.
I re-started the campaign, re-attempted that mission and managed to steal 6500 of their resources while limiting their researches to only 3. (The after-mission report screen shows you how many researches each enemy got.) Catching up to the ED will be harder, but you can bet I'm going to kick their asses every chance I get.
Prator: You know, it would have been fantastic if the game's manual or anything had mentioned this. These are things I did not notice until much much after my original purchase of the physical copies back in the day. Kind of really makes the game unique and realistic in a way though, to where destroying research bases in early missions fast, actually DOES slow the war effort on the whole of the enemy later on.
It feels more like real war in this way, for this reason, the game remains a classic, idk of any RTS that have done this since really. Prator: You know, it would have been fantastic if the game's manual or anything had mentioned this. FunkOff: The enemy isn't like you: They don't have central bases where they can perform research.
Any research they do has to be done in the mission area, and they don't get any for free, so if you consistently suppress their research, you can gain a technology advantage. Yet it seems like the AI has to cheat. For example: I've replayed the first ED mission of Escape from the Blue Planet several times now and also the following mission Himalaya.
Before I start the first mission I build a army made of Pamirs and MG-Taigas in order to rush the LC base instantly. When the mission starts I move to the ressource area, construct a landing zone and import all my tanks.
I rush their base about 2 Minutes after the mission had started. The base isn't even complete, yet they don't have any ressources left. I destroy everything and up to this point, they don't even have research labs. As soon as they're about to land the get destroyed by my MGs. And they're trying HARD to rebuild their base, I have to destroy about 5 flying research labs, 10 solar power plants and 3 headquarters.And still in the final stats after the mission the AI managed somehow to research 4 or 5 technologies while only mining 8000 Credits at max.
How the hell is that even possible?The same with Himalaya. The smaller AI doesn't have any labs and gets destroyed pretty easily. The main antagonist has a base which is impossible to destory since it has like 10 heavy guardian towers and a lot of units. They don't even have research labs and yet managed to research 7 technologies while being at war with me.Then I tried cheating myself: with armageddon I destroyed everything a few seconds after the mission had started. And look at this: Now the enemy has not researched ANYTHING. So either I'm sucking at being a rusher, which I will not deny, or the AI has its own rules. It's also very funny to see how many units the AI can spawn even though it should be bankrupt at some point.
In Ural it was the case: While the base was tried to be rebuilt over and over again the enemy kept spawning moons and lunars non stop.I also have to add that I tried all of this on easy and hard difficult.EDIT: correction: The blue LC AI in fact has one research lab in the Himalaya mission.
Part 42: ED Intro/UralWelcome to the last and longest campaign in Earth 2150. We'll be playing as the ED for the next 20+ missions. Before we get started though, let's see how the ED recruits its soldiers.Join us.or die.
The ED sure gets aggressive in its recruitment. No mention of the Eurasian Dynasty anywhere in the ad though. Haven't they learned the importance of branding in the 22nd century?We'll be playing as Vladimir II's son.
If you recall from the OP's background info, Vladimir II came to power after a coup during the 2140 war. He's not a very nice guy, but he trusts his son enough to put him in charge of resource procurement.The Gruz is the construction unit of the ED (in case you haven't figured that out from the other 2 campaigns yet). Our starting base is missing a few buildings but before we do that, let's show off the way the ED mines for resources.The ED Main Base Mine has around 70,000 CR in resources, right in line with what the other two factions start with.Unlike the LC, who also mine by building, the ED do not have an integrated refinery. So you'll need to use the ZK Taiga TRN to transport mined resources to the refinery.
The green circle indicates which side of the mine or refinery the Taiga will grab the resources. Placing Refineries next to Mines can allow the Taiga to transport resources without ever moving. This is the fastest way to mine.
In general, you should strive to minimize the distance between your Refinery and MineThese transfer points are inefficient and should be avoided with one transport. If you need to you can put two transports on one Mine/Refinery pair though. Since there are two sides to the conveyor belts they won't interfere if you set things up properly.Here's the ED's Spaceport.
Just like the UCS they'll need 1,000,000 credits to get off the planet.The Ukraine is the ED Main Base to battlefield transport. It works just like the Jupiter and Albatross except makes annoying helicopter sounds when it's near.The first thing we'll need to build before we start the campaign is a Supply Depot.
The ED, more than any other faction rely on physical weapons. With physical weapons come reloads. During the ED campaign I may even build forward resupply depots because of how crucial it is to keep your tanks in good supply.The other thing we lack is 3 Research Centers. So I build 2 more.Here's our basic tank, the TT 100 Pamir C 105mm. Quite a mouthful.
It's already one of the fastest units in the game. If you recall, the fastest UCS units only had a speed of 19 and the Pamir already starts at 21.Unlike the other 2 factions, the ED can build fake units. These units have a fraction of the health of their armed counterparts but they can help to absorb shots and confuse the enemy. The AI doesn't really fall for it though, so we won't be building any fake units.Our other starting unit is the ZK Taiga 20mm.
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The Taiga has no armor and is totally unsuited for a combat role. Unfortunately, it's the only anti-air unit we'll have until we get the Siberia so we'll need to live with it. 15 damage is absolutely pathetic and serves as a reminder of how poor a weapon an un-upgraded chaingun is. Rest of Message posted: From there, they will be sent automatically to the Space Port.Signed,Captain Dimitri Krutov, Supply Administration - Department of ProcurementQuite a lot for our first mission briefing. The ED campaign is 'supposed' to be played first so all the extra instruction is for new players. Also Dimitri Krutov is the guy in charge of getting the resources.
We'll hear a lot from him.We start with a Gruz and 2 Pamirs. Let's find this resource field. Based on what we've seen in the other two versions of Ural I'm thinking it's pretty close.This upgrade to the Pamir is our only research opportunity this mission. What a bummer.Here it is, right where we've found the ED base in the previous Ural missions.Our base is ready to go, but we can't build anything other than the mining stuff here. Makes sense I guess, they don't expect any enemy resistance as we're deep in ED territory. I have to bring the ZK Taiga Transports from the Main Base.Get to da choppa!I'm sorry for that awful joke.Our Taigas are here in the taiga and all is well. Hooray.The Pamir has also been upgraded to model TT 110.
Speed is a blazing 25 and HP increased by 30 points.I brought some Pamirs from HQ with me to do some scouting. We might find something interesting here. So far all we've found is a burnt out old Russian city. Any guesses on what city it is? I'm not too familiar with the Urals.One advantage the ED has is the ability to arm their Mines. And they can mount the 105mm cannon.What the. WHO THE HELL ARE YOU GUYS GIRLS!?Thanks Dimitri.
Can I build a Vehicle/Weapons Factory now too? Shipping people over from HQ is a pain in the ass.Whoever they were, they couldn't stand up to a Pamir barrage.
The might of the Eurasian Dynasty is unmatched.Two of the damned invaders sneaked behind our Pamirs and are attacking our Taigas. Off to the Gulag with you, you incompetent tanks!Or the heart of the invader's base. Same thing, right?Damned Moon banditsGood thing I put that cannon on our Mine earlier.I don't know what this building is, but it looks important.
Kill it!Good job! You can come back from the Gulag now.Please come back from the Gulag? The invaders have killed both Taigas. Dad's gonna be so pissed if I can't even get 20,000 credits in our own territory.The invaders follow us as we retreat out of their base.But our Mine is able to obliterate them as soon as they cross the bridge. That Mine is a true hero of the people!Our last surviving Pamir chases down the last of them.Our new army will be even better than the last one.
This one has ZK Taiga 20mms in it!We find some more invaders waiting for us on the hill to their base. They cannot stop ED!Bah, more weak invader.wait why are our tanks dying? We're better than them! WHAT ARE YOU IDIOTS DOING!?OUT OF AMMO!? WHAT DO YOU MEAN OUT OF AMMO!? A REAL EURASIAN SOLDIER WOULD GET OUT AND FIGHT THEM WITH HIS BARE HANDS! NO I DON'T CARE THAT ITS 40 BELOW ZERO OUT THERE GET OUT AND FIGHT!In completely unrelated news we now have an Aerial Supply Depot with resupply helicopters assigned to it.We also have two WPCs on two fronts working on new units.Look at this new mighty army.
There is no way they can't win now, especially because we have a whole bunch of supply helicopters now that were totally there before and weren't accidentally forgotten.Die you stupid invaders! Die because you made me look foolish!Yeah! Look at those explosions!
Onward peasants!The invaders had two of the exact same building. I wonder what they did? I also wonder why all those smaller things around them exploded after we destroyed the building they were by.Either way, we're not being shot at now.Our transport helicopters have brought over enough resources. And our first second spaceship heads up to work on our space dock.While searching the rubble of the enemy base we found maps that indicate the enemy have other bases throughout our territory. I'll be asking my father for a formal declaration of war against these invaders once I'm back at HQ.We lost a lot of units here. True, Major Win Su lost more but a dozen losses is pretty bad.The UCS!
Those bastards! Don't they know that all the ice in the world belongs to the glorious Dynasty?Our first track for the ED is their main menu theme.
I think it's the best of all three.Our second track is the ambient, nothing's going on theme for the ED. It sounds creepy.
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